![]() Thanks to our B-0 Differential Targeting System, not only does the next Ambush do additional damage, but it’s now an instant cast. As the enemy player reaches their feet, our Sniper uses Covered Escape to quickly roll away. The enemy player charges toward our Sniper, who places their Holo-Locate marker and fires a few shots at the incoming enemy player. We’re in the middle of a heated PvP match, and an enemy player has spotted our Marksmanship Sniper, who’s firing off shots from a distance. Tactical: “B-0 Differential Targeting System”Īctivating Covered Escape or returning to your marker with Holo-Locate makes your next Ambush activate instantly and deal 20% more damage. (6 Piece Bonus) Evasion finishes the cooldown of Covered Escape and increases you and your allies’ movement speed by 50% for 6 seconds. (4 Piece Bonus) Reduces the cooldown of Cover Pulse by 5 seconds. Let’s look at a Set Bonus and Tactical combination that will help our Marksmanship Sniper maintain their distance while applying pressure to anyone who gives chase. Enemy players will be quick to charge a Sniper to avoid dealing with a volley of nonstop ranged shots. When it comes to Marksmanship Snipers, distance is key–especially in Player vs Player (PvP) matches. From the safety of cover, the Marksmanship Sniper ambushes the enemy and follows up with an encore of penetrating blasts that make extra sure the Sniper’s job is done.” “One perfect shot has the potential to change everything, and no one is more precise than the Marksmanship Sniper. Let’s look at some examples of how a Set Bonus and Tactical combination can alter the gameplay of the three Sniper Disciplines: Marksmanship, Engineering, and Virulence. They don’t have actual stats on them like Power, Mastery, or Critical Rating instead, they augment how an ability will function. While Tacticals also change how some abilities function, they come in the form of a new gear type. Tacticals are slightly different from Set Bonuses. These can be in the form of increased ability potency or an added effect. For instance, wearing two, four, or six pieces of a set will grant players progressively more powerful boosts. Set Bonuses are extra effects players can get for equipping a certain armor set. Holo-locate goes on cooldown for 120 seconds when used to return to the marked location.Īlongside a new ability, Snipers will receive a bevy of Set Bonuses and Tactical items. ![]() When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Holo-Locate – Activating this ability marks your current location for 10 minutes. ![]() Let’s take a look at the new ability for Snipers! ![]() They will also present various combat scenarios to show how these changes will mesh together just like in our previous article covering Operative and Scoundrel In today’s article they are showcasing the Sniper and Gunslinger Advanced Classes! Make sure to check out – Reviews of Holsters, Gun Safes, Rifles and more for some more interesting information Players will among other things experience new abilities, Set Bonuses, and Tactical items.To help explain it all, The developers over at BioWare are releasing a series of articles featuring each Advanced Class’s new ability, as well as new Set Bonuses and Tactical items. The upcoming SWTOR Expansion – ‘ Onslaught’ – will introduce a many changes for each Class in the game.
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